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Depression Quest

Depression Quest is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoรซ Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition.

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Action items

Prevention steps

  1. StopNotice a strong emotion (anger, fear, 'they don't want you to know') before you share. Pause first.
  2. Investigate the sourceWho is making the claim, what's their expertise, and what do they gain if you believe it?
  3. Find better coverageRead laterally: open new tabs and see what independent outlets and fact-checkers say.
  4. Trace claims to the originFind the original study, video or document. Check dates and whether quotes are cut.
  5. Ask what would change your mindReal theories can be tested. If every piece of counter-evidence 'proves' the cover-up, it can't be.
  6. Count the peopleBig secret plots need thousands of people to stay silent for years. That rarely happens.
  7. Talk, don't mockWith friends or family, ask questions, listen, share your own sources calmly. Shame backfires.
  8. PrebunkLearn the common tricks (cherry-picking, fake experts, false dilemmas) so you spot them early.

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